Call of Duty Call Of Duty
Cheats



In order to use cheat codes, you'll have to activate Call Of Duty ingame console. Find your game shortcut and go to the file propertis (right click menu). Navigate to Shortcut tab and put this +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 to the end of target field, after all other stuff. During the game, press tilde (~) key to bring up the console.

NOTE: there are two possible problems which may occur when trying to enter cheat codes into the console line. The error messages are:
sv_cheats are read only - this might be fixed by entering this setrandom sv_cheats 1 into the console.
cheats are not enabled on this server - this might also be fixed with spdevmap burnville.

Call of Duty Cheat Codes List

map - Loads specific map (level). Maps list: airfield, berlin, brecourt, burnville, carride, chateau, dam, dawnville, factory, hurtgen, pathfinder, pavlov, pegasusday, egasusnight, powcamp, railyard, redsquare, rocket, sewer, ship, stalingrad, tankdrivecountry, tankdrivetown, trainstation, training, truckride.

god - God mode

give - Gives indicated item

give health - Full health

notarget - The enemies won't shoot you

noclip - You can go straigh through walls

give all - Gives all items

give ammo - Gives ammunition

ufo - Fly mode

jumptonode - Teleports you to a specific node on the map

kill - Commit suicide

cvarlist - Gives a list of all cvars in the game

cvardump - Dumps all cvars to the console

cvar_restart - Reset all cvars

cmdlist - Gives a list of all commands in the game

shaderlist - Gives a list of all the shaders on the current map

imagelist - Gives a list of all images on the current map

snd_list - Gives a list of all sounds currently being used

entitylist - Gives a list of all entities currently in use

bindlist - Gives a list of all currently bound keys

gfxinfo - Gives information about the game graphics

savegame - Saves your game

loadgame - Load your saved game

reset - Resets a variable to it's default state

cinematic - Plays a cinematic file

testmodel - Spawns a model that you input

ai_corpsecount - how many seconds dead bodies remain on-screen

cg_brass 0 - Turns ejecting shells off

cg_marks 0 - Turns bullet marks off

cg_drawFPS 1 - Turns fps display on

cg_drawTimer 1 - Turns game timer on

cg_drawStatus 0 - Turns HUD off

cg_hudAlpha - Sets HUD transparency (default is 1.0)

cg_draw2D 0 - Turns HUD and crosshair off

cg_drawCrosshair 0 - Turns crosshair off

cg_crosshairAlpha - Sets crosshair transparency (default is 1.0)

cg_thirdPerson 1 - Turns on 3rd person view on.

cg_shellshock - Activates the shellshock effect for the duration that you specify

cg_showMiss 1 - Shows you how far off you are from hitting an npc if you've missed.

cg_shadows 0 - Turns shadows off.

cg_noRender 0/1 - Gameplay will continue, but will no longer be rendered.

cg_subtitles 0/1 - Turns off/on subtitles

cg_letterbox 0/1 - Turns off/on letterbox format

cl_debugMove 0/1 - Turns off/on player and AI movement debugging.

con_debug 0/1 - Turns off/on console debugging.

fx_debug 0/1 - Turns off/on fx debugging.

fx_draw 0/1 - Turns off/on fx. If set to 0, no smoke, muzzle flashes or particle effects will be drawn.

fx_enable 0/1 - Turns off/on fx. If set to 0, fx will be disabled.

fx_freeze 0/1 - Turns off/on fx freezing. If set to 1, smoke - for example) will freeze in mid-air.

g_gravity - Changes the amount of gravity in the game (default is 800).

g_spawnai 0/1 - Don't spawn on the map (usually crashes the game).

g_ai 0/1 - Turns off/on ai in the game.

g_debugDamage 1 - View the amount of health that an npc has and how much damage you have done to it.

g_vehicleDebug 0/1 - Turns off/on vehicle debug mode.

g_debugMove 1 - Turns off/on player and AI movement debugging.

g_debugBullets 1 - Turns off/on bullet debugging.

g_debugShowHit 1 - Turns off/on hit debugging.

g_drawEntBBoxes 1 - Turns off/on entity bounding boxes.

g_gameSkill - Sets the game skill level.

g_knockback - Sets the knockback power of weapons (default is 1000).

r_fog 0/1 - Turns off/on fog.

r_drawEntities 0/1 - Turns off/on objects and npc's. Default is 1.

r_drawWorld 0/1 - Turns off/on all objects and backgrounds. Default is 1.

r_showtris 0/1 - Turns off/on wireframe mode. Default is 0.